Openttd saved game скачать3/16/2024 the (much more powerful) newgrf developer tools have waaay too many ways to destroy your game, if used incorrectly. Delete the vehicle after building the industry and then buy a new one of the same kind - still ages rapidly. please dont go around telling people this, the correct answer in this situation is. First buy a vehicle and then build a power plant - "rapid aging". Carry on playing the game, and please report any issues you find. Create industry without smokestack like printing press and then do the same - "rapid aging" back. Problems like this are exactly why we need you to test the game. Can also reproduce the mentioned behaviour - if you create an industry with a smokestack like a power plant first and only then purchase the first vehicle - no "rapid aging". So the first player-built vehicle will under normal circumstances never end up in the first vehicle slot.īut if you generate a map without industries, they there won't be any effect vehicles, and they the misbehaviour with the first vehicle slot manifests.Ĭorrect - the map was without industry. And those smoke puffs use vehicle slots, they are "effect vehicles". ![]() It can be loaded later to play in both singleplayer and multiplayer without any data loss. sav containing previously played and saved singleplayer or multiplayer game. Yeah, when you normally start a game it will have some industries, and usually at least one of those industries will have a smokestack that produces smoke. A savegame file Savegame is a file with extension. Seems to be some initialization or index problem, indeed. Now check - same problem also with other vehicle types (train and ship) - but it is only the very first vehicle created that is affected this way, irrespective of what's the next one.įor example, I create 1) a ship, 2) a second ship, 3) a train - then only the first ship shows the "rapid aging" behaviour, but not the second ship and also not the first train (or any other).Īnother thing noticed: only the first vehicle starts to loose money (since it does not transport anything) besides all of them just running to a stop or bouy and then back to depot without any loading. Maybe a problem with an array or other index? Can tell you that since I have been in "index hell" with some Python programs First truck quickly reaches 35 years and 0% reliability while second truck remains at age of 0 years and 95% reliability. In the depot, I purchase one coal truck from the standard game ("Balogh") to run down the (short) road to the stop and then clone it to get a second one. However, one thing I immediately noticed when downloading and installing the game version from the link above and then use the new settings is that the first (road) vehicle (did not test the others so far) created ages extremely quickly and reaches a reliability score of 0% within just a few "real-world" second, before you can even make it leave the depot, while a second (and any further) vehicles cloned from the first one do not show this behaviour.įor example, I create a road with one freight stop and a depot. So far, I have done this by regularly "setting back the time" every one or two years manually, so the feature will come very handy for future gameplay. ![]() It's still being actively developed, too, with new features arriving and bugs being fixed all the time.Very interesting - big thank you to the people who put a huge effort into development of this nice feature, which I particularly like as a person who plays large "real-world" map and likes stay in an epoch for an extended period of time. ![]() If you don't have the game, download the installer - not the portable version - and during setup it will offer to download free versions of the files. Please note, OpenTTD is designed to use the original Transport Tycoon Deluxe data files. You can learn by playing on your own for a while, or against a computer opponent. OpenTTD's many improvements mean it's much easier to use than the original (drag and drop support, pathfinding for vehicles etc), and although games can have up to 256 players, that's not compulsory. There's plenty to learn, but the game has a lot of documentation and tutorials to point you in the right direction. Your task is to earn money by transporting passengers and cargo across your very own transport network, over land, rail, sea and air. The program launches with an RTS-like map, dotted with cities (click Options and choose a higher resolution if the 640x480 default doesn't work for you). OpenTTD is an open source remake of the classic business simulation game Transport Tycoon Deluxe, with a host of improvements and extensions.
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